
Our game demo, made in just 3 months, was awarded by industry professionals as ‘Best Finnish Student Game’ in the Bit1 Competition, May 2024.
A simple 2d head/body soccer game in which you have to use your head or body to score goal. I used unity and kinect sdk to develop this game.For the menu interaction, use has to perform some gestures.
This is our University course project at Aalto, where i learn use of kinect sdk in Unity and how to interact your body with digital world in game realtime.
Dime Shift is a perspective-shifting puzzle platformer. Play as a tiny 2D robot who tries to become sentient by exploring the mechanical landscape of the future.
This is our University game project at Aalto.
Experience the thrill of cricket from your room with our VR Immersive Experience. Featuring an online leaderboard, realistic physics, immersive sound, and stunning visuals, you'll be hooked for hours. MOI's game simulates a batsman's training session against bowlers, compatible with HTC Vive Pro, using a physical bat. It includes haptic feedback and a variety of cricket deliveries like bouncers, yorkers, inswing/outswing, and off/leg cutters.
Connect with a Global Community: Share your adventures and explore the traces left by fellow adventurers from around the world. Connect with like-minded individuals, exchange tips, and fuel your passion for exploration!
I had the opportunity to develop some arcade and casual mobile games during the years 2015 to 2023. Here are a few of those games.
As a Unity Developer at Golf GameBook, I focus on client-side development and revenue-related systems within the app. My work primarily involves integrating, maintaining, and developing features around third-party SDKs and in-house technologies.
Key responsibilities include:
• Implementing and maintaining subscription systems using RevenueCat
• Integrating and analyzing user behavior through Mixpanel and Firebase Analytics
• Developing and maintaining the in-house advertising system on the client side
• Working on general app feature development in Unity
• Integrating and maintaining various third-party SDKs (analytics, monetization, and services)
• Collaborating closely with other developers to ship stable, production-ready features
• Collaborating on a cutting-edge Research to Business (R2B) project aimed at enhancing independent living for seniors usingGenerative AI and AR technologies.
• Designed and implemented functional prototypes on Azure HoloLens 2, Apple Vision Pro, and XREAL Air One Pro forembodied interaction experiments.
• Integrated OpenCV-based computer vision pipelines to detect people and objects in real-world environments forcontextual input to LLM-driven reasoning systems.
• Actively contributing to the design of a Model Control Protocol (MCP) for custom in-house LLMs, enabling dynamicinteraction between vision systems and language models.
• Developing a cross-platform mobile companion app using React Native for Android and iOS, enabling users andresearchers to interact with AR and AI systems.
• Collaborated with multidisciplinary researchers to prototype, test, and iterate on AI-assisted interaction scenarios, supportinghypothesis-driven design and usability evaluations.
• Documented experimental findings and maintained reproducible codebases using Python, Git, and Linux-based workflows.
Working as a Research Assistant in Lämpiö where researchers set out to develop a new model for forming and facilitating non-typical, novel collaborations and partnerships that engage freshly graduated creative sector talents and experienced creative professionals who do not traditionally collaborate with businesses in developing innovative solutions to cross-sector business challenges.
Worked as a game developer and do following work during that period
• Game development in Unity 3d
• Conducted market research with focus groups to produce games.
• Product hunting and team-building with training on agile methodologies.
• Work better game design for user retention.
• User acquisition campaign.
• App store optimisation
Worked as a Technical Consultant and do following work during that period
• Developed & Innovated 20+ mobile games in 2D and 3D that gathered combined downloads of 2M.
• Increased productivity to 80% by streamlining production through skillful planning/staff management.
• Conducted market research with focus groups to produce game design documents.
• Product hunting and team-building with training on agile methodologies.
• Localised and redesigned products to target international markets.
• Reestablished a dead studio by taking over the position of CEO and leading a development department.
• Managed to lift the company on its peak during my tenure as a CEO and development lead.
• Trained a 15-man team on mobile game design & dev using Unity which led to the creation of 150+ games.
• Developed and Launched 40+ casual games resulting in 100,000 monthly average users.
• Collaborated with the ASO team on the marketing strategy by ads monetization and in-app purchases.
• Analysed performance of games on the app stores platforms and developed the company's App StoreOptimization strategy to take the app to the leading position for appropriate keywords.
• Created several AR/VR prototypes for PSL for pitching for possible collaboration with international clientssuch as Coca-Cola.
• Single-handedly created prototypes of casual and simulation games keeping market trends in mind.
• Learned ASO and monetization by collaborating with the marketing department.
• Researched with the Integration of multiple SDKs and third-party plugins to smooth out the development and monetization process.
• Worked as Unity Developer and programmer and published several in-house/client projects resulting in acombined total number of 300,000 installs.
• Experimented with different ads on the mediation platform and monitored their effect on revenue.
• Analyzed and refactored code to optimize the performance of games on cell phones.
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